Entire Game 
Player-sees-the-lake 
Meeting-the-Prisoner 
Being-the-Prisoner 
Speaking-with-Samael 
Escaping-the-Cage 
Legend:
Begins when play begins;
can begin whenever some condition holds;
follows when a previous scene ends;
begins simultaneously;
never begins;
never ends.
Begins when: the game is in progress
Ends when: the game is over
The Player-sees-the-lake scene 
Begins when: the player is in A Lake of Boiling Magma for the first turn 
Instead
examining the magma 
examining The Prisoner 
examining the patterns 
examining the cage 
default outcome is failure
Ends when: the cage is in In a Cage above the Magma 
The Meeting-the-Prisoner scene 
Begins when: Player-sees-the-lake ends 
Instead
examining the prisoner 
smelling the prisoner 
examining the patterns 
smelling a room 
default outcome is failure
Ends when: the player is the prisoner 
Begins when: the player is the prisoner 
Instead
examining hope 
examining the patterns 
default outcome is failure
Ends when: Samael is enclosed by the location 
The Speaking-with-Samael scene 
Begins when: Being-the-Prisoner ends 
Instead
examining the patterns 
default outcome is failure
Ends when: Samael is not enclosed by the location 
Begins when: Speaking-with-Samael ends 
Instead
examining the patterns 
default outcome is failure
Ends when: Samael is in In a Cage above the Magma for the first turn 