Entire Game
Player-sees-the-lake
Meeting-the-Prisoner
Being-the-Prisoner
Speaking-with-Samael
Escaping-the-Cage
Legend: Begins when play begins; can begin whenever some condition holds; follows when a previous scene ends; begins simultaneously; never begins; never ends.
Begins when: the game is in progress
Ends when: the game is over
The Player-sees-the-lake scene
Begins when: the player is in A Lake of Boiling Magma for the first turn
Instead
examining the magma
examining The Prisoner
examining the patterns
examining the cage
default outcome is failure
Ends when: the cage is in In a Cage above the Magma
The Meeting-the-Prisoner scene
Begins when: Player-sees-the-lake ends
Instead
examining the prisoner
smelling the prisoner
examining the patterns
smelling a room
default outcome is failure
Ends when: the player is the prisoner
Begins when: the player is the prisoner
Instead
examining hope
examining the patterns
default outcome is failure
Ends when: Samael is enclosed by the location
The Speaking-with-Samael scene
Begins when: Being-the-Prisoner ends
Instead
examining the patterns
default outcome is failure
Ends when: Samael is not enclosed by the location
Begins when: Speaking-with-Samael ends
Instead
examining the patterns
default outcome is failure
Ends when: Samael is in In a Cage above the Magma for the first turn